Crikey! I’m going all into

Crikey! I’m going all into Doom nostalgia mode again. About 8 years ago I made two new levels for Doom, but as I lost my copy of the game not long after that it’s ages and ages since I played them. Well, I am about to receive a new Doom copy, so am eagerly looking forward to revisiting them again - you know how certain “places” on the computer can take on a real physical aspect in your mind, well these levels certainly did that for me. Without being too immodest, I think they were among the best non-ID levels I ever played for the game (better than some of the ID ones too), although that’s a bit hard for me to assess as I knew my way around them inside-out, but I got most of my fun from watching over other peoples’ shoulder as they navigated the many puzzles and tried to deal with the monsters. The only real problem with the levels is that they were a little big for the machines of the time, and hence sometimes ran a bit slowly, but that shouldn’t be an issue now. The other thing I wasn’t quite happy about was that the first puzzle of the level is a little corny, but I can let that pass. I also had a great time putting psychedelic 1970s textile designs on the wall of the maze, which you didn’t notice until you found the lightswitch, and replacing the default sky with one from Hieronymous Bosch’s hell.

If anyone out there is still playing the original Doom, here is the WAD file. For the rest of you, here is the accompanying text file, which is mildly amusing (I like to think).

1 Response to “Crikey! I’m going all into”


  1. 1 Dan

    PS, that “comment from a computer engineer” bit at the end is absolutely genuine. Stevey found this file on my “work” computer, edited it and left his doings for me to see… and I was none the wiser. I didn’t actually spot any of it until I revisited this file, some six years later. It’s lovely finding ancient easter eggs like that sometimes.

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